The interactive installation "Sapatos Mágicos" was an irresistible blend of magic and technology, which intends to involve the students of EB Palmeira, in Braga, in the inspiring world of the character Dorothy, in the children's book "The Wonderful Wizard of Oz" by L. Frank Baum. As for the "Chamber", the exhibition sought to take the user to explore several phases of human sleep while awake at Carlos Amarante High School. Through the simulation of a bedroom, with a sensitive bed mattress on top of a dais, focused the projection of a window with images of the nocturnal exterior. In Alberto Sampaio, a room with a board on the floor similar to the hopscotch where people can walk was implemented. In every corner of the room was a pillar of sound. We were inside the reading machine of Julio Cortazar, designed for his masterpiece "The Game of the World". The "form or flow" interactive piece seeks to explore the relationship and the desire to manipulate elements with human beings, in Sá de Miranda.
The paTRItura project consists of an interactive installation focused on the musical component in which a trio of users will shape the traditional textures and characteristics of musical instruments and sound sources. Finally, the "splats" installation explores the relationship intrinsically linked to human nature, leading a young student body to see their choices reflected on a screen, to return to their most basic skills of expression, creating an artistic piece and plastic arts together with his colleagues.